Client Changes and Improvements

  • Adjusted the presentation of items when moving gear to the Equipment Storage Locker (ESL) or gear holders (e.g. backpacks), within the ESL.
  • When moving gear, lists for "Held In", "Part of" and "Other Character" can now be collapsed and expanded.
  • Dice Roller - Replaced Bludgeoning, Piercing, and Slashing damage type icons with standard abbreviations.

Client Bug Fixes

  • When adding to tables, fixed the "show more" button showing up inappropriately for some items.
  • Fixed cases where collapsing a block would sometimes cause it to shrink horizontally too.
  • In the "Add to table" window, fixed list group headers using a larger font than intended in some cases, causing lots of unintended wrapping of group titles.
  • Dice Roller - Fixed weapons that had multiple attack modes (e.g. "Range Full Attack") instead displaying their internal identifier (e.g. "RangeFull")
  • Fixed an error when attempting to stack a pending item with a non-pending item: Cannot modify pick in pending object without applyToPending set. Pending items can no longer be stacked until after they are purchased (and therefore no longer pending).
  • Fixed pending items showing an indicator icon normally associated with being contained within another item.
  • Fixed an issue causing icon-only buttons (notably the ellipsis ... menus) to have their icons slightly misaligned.
  • PF2/SF - Tables needed for abilities added via the Added Abilities tab were not displaying properly.
  • PF1 - Intelligent items were displaying multiple instances of ability scores if you had multiple intelligent items.
  • PF1 - Custom races could not have their names set.
  • SR6 - Fixed an issue where the Edge Spend All button didn't spend any edge
  • SF - Revised Play tab Spells header to be consistent with other game systems
  • SF - Custom Boons could not have their names set
  • PF2 - some characters had errors generating PDF files when printing

Game Mechanics

  • PF2 - An old PFS rule, granting human characters bonus languages from their ethnicities, instead of just access to those languages, was still being applied.
  • PF2 - An old PFS rule, making all regional languages common, instead of uncommon, was still being applied.
  • PF2 - NPC characters with the setting option "Apprentice Level 0 Characters" turned on were incorrectly receiving a level bonus to saves, perception, and armor class.
  • PF2 - The versatile weapon property wasn't working correctly for custom weapons.
  • PF2 - A character who gained a familiar both through the witch archetype and another familiar option was having their count of familiar abilities reduced by 1, as if only the witch archetype's rules were in effect.
  • PF2 - The additional uses of the Drain Bonded Item ability for a universalist wizard weren't being tracked by spell level.
  • PF2 - Talismans couldn't be moved into or out of bracers of armor
  • PF2 - When using the rolled ability scores optional rule, ability score boosts from backgrounds were showing incorrect error messages.
  • PF2 - The following monsters from Bestiary 2 were missing from the character vault: Planetar, Solar Angel, Ankou, Aolaz, Trumpet Archon, Star Archon, Bastion Archon, Athach, Aurumvorax, Veranallia
  • PF1 - If an item that has multiple uses/vial was on a character imported from PF1, and the item had been partially used, the amount used in HLO would be mis-calculated.
  • PF1 - The History tab was displaying even if Ultimate Campaign was not active, and was displaying on summoned creatures.
  • SF - Computer modules whose cost is a percentage of the computer's cost were using the total cost, not the base cost of the computer to calculate their price.
  • SF - The envoy's "Saving Expertise" talent was not allowing a saving throw to be selected.


  • Fixed load failures being experienced by a small number of characters since the morning release
Lone Wolf Development, Inc.