Organized Play Updates

  • PF2/SF/PF1 - For Society Play characters, the account number, character number, and championed faction will now be displayed in the Character section of the Play tab.
  • SF - The SFS settings for Drift Crisis have been applied.
  • SF - The new factions from the May 27th update of the Starfinder Society Organized Play rules have been added.
  • SF - The additional races now allowed for Starfinder Society Organized Play as of the May 27th update have been updated to appear as legal choices.

Changes and Improvements

  • PF2 - Spells that trigger a sorcerer's Blood Magic ability are now marked with a droplet icon on the Play tab, to serve as a reminder that they are bloodline spells. Buttons at the bottom of the Spellcasting and Focus Spells tables contain reminders of your Blood Magic effects, as well as appearing as situational reminders in the die rollers of spells with rolls, for cases where a Blood Magic might apply additional effects to one of the spell's targets.
  • PF2 - The various Blood Magic abilities of sorcerer bloodlines now include activations to apply their benefits where applicable, such as in the case of applying a skill bonus.
  • PF2 - When preparing batches of infused reagents, prepared batches will now deduct from the daily tracker on the Infused Reagents ability. When performing a night's rest, the tracker of Infused Reagents will account for any prepared batches and only reset up to the count of those unspent. If prepared batches are removed from the table or added and prepared, the Infused Reagents tracker will reflect this accordingly.
  • PF1 - While choosing the spells to add to a class, the listing of how many spells are still available at each level will now be visible.

Bug Fixes

  • PF2 - The proficiencies list on the Class Features Summary tab was only showing proficiencies gained directly from the class instead of reflecting those of the character as a whole.
  • PF2 - Weapon proficiency lists would would sometimes include redundant information, such as being trained in a specific martial weapon while also trained in all martial weapons.
  • PF2 - Resistances with long lists of exceptions were having their names cut off and often had their text formatting not processed, such as in the case of ghost touch exceptions.
  • PF2 - Some abilities that should have been applying a bonus to "all attacks", like inspire courage, were not giving a bonus to spell attack rolls. Likewise, some abilities that should have only been applying their bonuses to "all Strikes" were applying their bonuses to spell attacks. These cases have now been sorted out to apply their bonuses to only the appropriate rolls.
  • PF2 - Spells and abilities that did not require attack rolls were not adding bonus damage that should apply to all rolls, such as from inspire courage.
  • PF2 - Some creatures were having their spell damage rolls modified by racial damage adjustments, which should have only been applied to weapon attacks.
  • PF2 - Spells on scrolls, staves, and wands were not including the spellcasting ability score from the character's spellcasting ability in their attack/DC calculations.
  • PF2 - An inventor's armor or weapon Innovation now gives better indication of where their modifications should be added, as well the modifications tables more clearly communicating how many are allowed.
  • PF2 - Specific familiars requiring a certain number of familiar abilities to gain, such as faerie dragon, were reducing their allowed familiar abilities by that number, even if the character had a feat that reduced the number of abilities required. The number of abilities required will now also accurately reflect any reductions in their prerequisite message.
  • PF2 - When using the Strength of Thousands optional rules, in some cases if a character had either the Cascade Bearers or Tempest-Sun Mages branch, they would be unable to select skills to be trained by Additional Lore feats they had gained.
  • PF2 - A character with the Surface Culture dwarf feat would sometimes be unable to select skills to be trained by other Additional Lore feats they had gained.
  • PF2 - The Ancestral Linguistics elf feat was not allowing selection of any languages the character had access to, including all regional languages for PFS characters.
  • PF2 - The Sixth Pillar Dedication feat, as well as subsequent feats, were not increasing unarmed attack and spell attack proficiencies to be equal, up to the limit of the particular feats.
  • PF2 - The items in the Alchemist's Infused Items to Create table were showing on the gear tree that is available from the right-hand side panel.
  • PF2 - The 5-pack cantrip deck was not allowing the selection of its spell.
  • PF2 - The Summon Animal description for the giant anaconda had the description of the bulette.
  • PF2 - Natural attacks were not always displaying their names correctly.
  • PF2 - The fatal weapon trait wasn't showing its die type as part of its name.
  • PF2 - The Curse of Ancestral Meddling oracle curse did not include the table to roll on for its effects.
  • SF - The Plunderer of Worlds witchwarper ability did not include the table to roll on for its effects.
  • SF - Items created as nanocyte arrays cannot be suspended.

Patch 2022-06-16

  • When importing characters from the vault, the Filter option was unavailable, and "Fetch timed out after 30 s" errors would be shown
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