Key Items of Note

New Content

  • PF2 - Added 130 more afflictions to apply the effects of the poisons, diseases and curses from Bestiary 2 and Bestiary 3, the Lost Omens books, and the adventures.

New Features

  • PF2 - When adding ammo to a weapon, added the ability to optionally draw ammo from an existing source (on the character, from another weapon), without having to first go to the location that ammo is found.
    • Note: We will be expanding this system to cover other games in the future.
  • PF2 - Thrown weapons such as daggers and bombs show a control to change their quantity on the Play tab. Note that thrown weapons which are currently being used in melee will not show this - you can use the control button to change how they are being used.

Notable Changes

  • Changed several prominent and familiar icons in the app to avoid conflicting usages
    • See "The Nitty-gritty - Iconography Adjustments" for more details.
  • PF2 - The Key Abilities table was removed, because everything there is now shown in the Special Abilities table.

The Nitty-gritty

Iconography Adjustments

  • Changed several app icons to avoid conflicting usages:
    • Equipment icon is now universally the Backpack, while the Crossed Swords are only used for Combat
    • Eyeball icon exclusively used for viewing information (e.g. viewing a minion). The wisdom ability score and abilites/skills icons have been given new icons to not overlap
    • The Modifications icon is now universally the wrench. In some places it used Sparkles, which is now universally used for Spells.
  • Changed the Play tab icon to "rolling dice" instead of the more confusing triangle associated with "Play/Pause/Stop" on an audio/video player.
  • PF2 - The abilities listed in the Special Abilities table on the Play tab now display icons for the actions they require.

User Experience Improvements

  • Simplified the process of adding items to tables with many options by removing the need to select a category before seeing any of the actual options (e.g. Weapons).
    • Added buttons to the choice list for expanding and collapsing all categories at once.
  • Selections like Alignment and Deity can now be directly cleared, in addition to being replaced.
  • The icons for switching the side panel view will now stay visible at the top when scrolling down the panel.
  • Tweaked the layout & functionality of the Hit Points edit window & similar windows for other resources.
    • The number inputs on these now have incrementer (-/+) buttons to make small adjustments easier.
  • PF2 - If the weapon limit has been exceeded, the equip button will now be disabled.
  • PF2 - The Battle Medicine feat's summary now lists all the DCs you can try to attempt.
  • Numerous other minior UX improvements

Visual Improvements

  • Uploaded portrait images with dark/transparent backgrounds now have their thumbnails displayed with a black background fill instead of white
  • Most tables will no longer show a header or an "All selections are valid" message when they are empty.
  • Added artwork to the side panel "filler area" on non-Play tabs on wide enough displays
  • Fixed an issue causing the validation warnings shown at the top of the details window to use the incorrect color, notably making them hard to read in the Antiquity theme.
  • Minor improvements to layout and presentation of the dice roller for complex rolls like Weapons.
  • PF2 - Weapons with additional critical effects will now display more concise critical hit info on the Play tab.
  • Numerous other minior cosmetic improvements

Misc Bug Fixes

  • Improved performance of several views, disproportionally affecting the Play tab
  • Fixed an issue with notes & situational modifiers on the die roller having their text duplicated.
  • PF2 - Fixed an issue where weapon/armor/gear could not be properly sold from the play tab, either only allowing deletion or not allowing the sale price to be entered.
  • PF2 - Attack of Opportunity was not showing in the Special Abilities list on the Play tab.
  • PF2 - The critical damage for weapons with no damage dice (like an Acid Flask) began with "0x2"
  • PF1 - Heightening a spell caused a display error on the class tab
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