Key Changes of Note

  • The Validation Report window will now report if there are any validations on that character's minions.
  • Further improved the experience of adding items to tables
  • PF2 - Applied the Pathfinder Society access, restricted and limited option settings for Guns & Gears and Lost Omens Grand Bazaar
  • PF2 - More abilities and feats will now display the customization button within their tables.
  • PF2 - The "Rest & Prepare" button in the Play tab has been moved to the "Key Actions" section.

Nitty Gritty Details

Hotfix 2021-12-02

  • Fixed an error (TypeError: Cannot read properties of undefined (reading 'toList')) that could occur under certain circumstances for characters that had resolved all of their validation messages, but had minions that still had some.
  • PF1 - Heightening a spell caused a display error on the class tab

Hotfix at 12:30 pm Pacific

  • PF2/PF1/SF - The "Add Wealth" button on Equipment tabs and in the Gear section of the Play tab weren't going to the correct page. Users may need to refresh their browser to see this change.

Informational / Organizational Updates

  • Fixed some tables, notably wizard spellcasting, giving conflicting information about whether they were optional or not
  • Improved login flow for new users or new devices
  • PF2 - Runes have been split into individual tables based on rune type so they more clearly communicate how many of their particular type can be added to an item

Cosmetic Updates

  • Improved overall contrast and readability on the Fantasy: Antiquity skin/theme (PF2 default)
  • Added an outline around the add button for a table that it is recommended to add items to, but which has no items.
  • Misc minor cosmetic fixes.
  • PF2: Fixed an issue causing validation messages in some tables to not take up as much horizontal space as they should.

Game Mechanics

  • PF2 - Shields were showing an error message that the character was not trained in them.
  • PF2 - The versatile weapon trait now includes both the weapon's original damage type and what the damage type is changed to.
  • PF2 - The inventor's Explode ability was scaling every other level after 3rd, instead of every level.
  • PF2 - The Night's Rest button now resets the stack size of any temporary items (like an alchemist's infused alchemical items) that have been used up.
  • PF2 - Spellcasting added to a character from the Added Abilities table was not allowing the selection of a tradition.
  • PF2 - Talismans/spellhearts, such as the Grim Sandglass, were giving text parsing errors when attached to another item.
  • PF2 - The rending snare's item level was incorrect.
  • PF2 - The Satchel was not setting its bulk to L while worn.
  • PF2 - The Harbor Guard Moonlighter background was requiring both Hunting Lore and Sailing Lore to be trained.
  • SF - In the character settings, the HP visibility option for displaying 2 bands incorrectly listed that it would show 4 bands in the description.
  • SF - The Lashunta subtype for NPCs was not adding detect thoughts 1/day.
  • PF1 - Expanded Element (Wood) was not marked as available from Ultimate Wilderness.
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