Client Changes and Improvements

  • Made the announcements dialog wider.
  • PF1/PF2/SF - The "Race Appears As" entry is now located on the Race/Ancestry tab, immediately below race selection.
  • PF1/PF2/SF - Damage reductions, resistances, immunities, and weaknesses on both Play's Combat tab and the Summary sidebar now display in a more concise manner.
  • PF2/SF - An Offenses section on the Combat tab of Play now displays just weapons and ammo. SF also displays Attack Bonus information.
  • PF2/SF - Gear on the Combat tab of Play no longer displays weapons or ammo, and can be collapsed independent of Offenses.
  • PF2/SF - Factions & Society specific content is now located on its own tab in the Character section.
  • SF - Homeworld selection is now located on the Race tab, immediately below race selection (alongside "Race Appears As").
  • SF - Weapons on the Combat tab of Play and the Summary bar now display both single attack and full attack bonuses, as well as icons for "melee" and "ranged" rather than excess text.
  • SF - Buttons to Add Wealth, View Gear, and View Magic Items have been added to the Gear tab of Play.
  • SF - The Ability Scores section on Play has been updated to match the formatting used in PF1/PF2.

Client Bug Fixes

  • Fixed an issue with some long inputs causing annoying horizontal scroll bars instead of truncating the text (i.e. PF1 Favored class bonus)
  • Fixed an issue where character print jobs were not properly indicated as in progress/completed on all tabs when using multiple tabs/devices
  • SR6: Fixed some text that was difficult to read on the condition monitor & edge tracker when using fantasy or slick themes.
  • SR6: Fixed the alignment of the damage heading on the condition monitor.

Game Mechanics

  • PF2 - The blood wolf companion from Extinction Curse 1 - The Show Must Go On was missing.
  • PF2 - The disrupting weapons spell adjustment was causing an error in the die roller.
  • PF2 - Added an adjustment to apply the effects of the Death Knell spell.
  • PF2 - The glutton's jaws spell adjustment was adding bonus HP when a successful jaws strike hadn't been made.
  • PF2 - The spells added through a Rogue's Minor Magic were not including the Charisma modifier in their roll/DC calculations.
  • PF2 - The Giant's Stature Barbarian feat was not increasing the sizes of a character's gear while raging.
  • PF2 - The exported API now includes all feats and heritages.
  • PF2 - The character's Perception value was not being exported under the HLO API.
  • PF2 - The exported API did not include a character's wealth.
  • SF - The exported API did not include a character's wealth.
  • SF/PF1 - If a character with content from paid packages loses access to those packages (for example, if your account expired and you viewed the character in the meantime), the error messages about what content is no longer available will be clearer.
  • SF - While using the "No XP to Level" option, a Current Level control was visible on the Classes tab, but changing it had no effect (level-based calculations are based on how many specific class levels have been added). This control has been hidden, to make it clearer that you can just add whatever levels you want if you're using this XP option.
  • SF - Monster creation grafts could incorrectly be added as abilities to polymorph forms
  • SF - Attacks that did a fixed amount of base damage caused errors in the die roller.
  • SF - The technomancer's empowered weapon magic hack was causing an error in the die roller if the weapon had more than one damage type.
  • SF - Solarian crystals that added damage weren't working in the die roller if the solarian's attack did more than one type of damage.
  • SF - Natural attacks for polymorph forms on NPCs weren't working in the die roller.
  • SF - Some mystic connections reported that their description text could not be parsed for display.
  • PF1 - Some characters using the summon monster options could fail when imported from HLC.
  • PF1 - The summary for Extra Inspiration would report a parsing error.
  • PF1 - Musical instruments could not select a skill to be used with, and weren't clearly indicating what needed to be entered.
  • PF1 - Kineticist blasts modified with the Kinetic Blade infusion weren't showing their to-hit or damage on the play tab.
  • PF1 - A character with levels of swashbuckler and shadowdancer was being granted improved uncanny dodge early.
  • PF1 - Polymorph Spell adjustments were not adjusting weapon damage to match the character's new size.
  • PF1 - Unarmed strikes modified by Boar Style would report errors when rolled in the die roller.
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Lone Wolf Development, Inc.
support@wolflair.com