Game Mechanics

  • PF2 - The AC and Saving Throws of a familiar were not set equal to the same values on the master.
  • PF2 - Summon spells added to a staff nexus wizard's staff were causing an error.
  • PF2 - The enfeebled condition was not applying a melee attack penalty for NPCs.
  • PF2 - Critical specialization in Picks was not providing its bonus damage per weapon damage die.
  • PF2 - The Resonant Reflections from the first four parts of the Extinction Curse adventure path were missing.
  • PF2 - The adjustments for some drugs were incorrectly causing errors to be reported to users.
  • PF2 - Per the CRB errata, the key spellcasting ability score for a monk's Ki Spells should be Wisdom, rather than the class's Key Ability Score.
  • PF2 - Once affixed to a weapon or armor, talismans could not be moved elsewhere.
  • PF1 - Some abilities that are not weapons were showing weapon customization options in their details.
  • PF1 - Money was not able to be moved into different containers.
  • SF - The Ghibrani Race's Subspecies list was empty.
  • SF - Newly added drones will default to having a Neutral aligmnent.
  • SF - The purchased drones that don't add a minion are now set up as containers, so that you can store gear on them.
  • SF - The purchased drones that do add a minion can't be moved into containers, because of HL's limitations on the anchors of separate characters. Because of this, their bulk always applied to the character. This has been changed, so that the drones with minions never add their bulk to the owning character.
  • SF - On the drone of a multi-classed mechanic, if you were using one of the item purchase level options (or for a Starfinder Society character), which items could be bought for the drone would be based on the drone's level (your mechanic level), not the master's full level.
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