2021-01-14
Last modified by Steve T on 2021/01/14 20:30
Important Game Mechanics
- PF2 - Applied the changes from the Core Rulebook's 2nd printing errata.
Client Bug Fixes
- Fixed an issue in the details window for an item, when adding to a table within that item, using the Add and Close button would result in the add to table window opening again behind the details window, causing it to become stuck until both windows were closed or the page was refreshed.
- PF1 - Play > Spells - Fixed a case where at certain widths, the spells table would display only spell group headers but not the spells themselves.
Game Mechanics
- PF2 - Multiclass oracles oracles weren't gaining the benefits of the Domain Acumen feat.
- PF1 - Skill points were not being granted for the Background Skills variant rule.
- PF1 - If you were allowed to choose more than one favored class, but then changed your character so you may only select a single favored class, the extra selection would still count as a favored class. An example would be if you initially chose the Half-Elf race but then changed your mind on which race to select.
- PF1 - The adjustment "Saving Throw Situational" was not applying the text to the chosen saving throw.
- PF1 - The Summon Monster template and enhancements tables were not available. These are now accessible on the Races tab for characters with the "Use Summoned Monster Customizations" setting turned on (This setting is in Core Options/Other Core Options).
- PF1 - The Mithral and Singing Steel materials were not making their armor count as a lighter category.
- PF1 - Weapons that could be used for both melee and ranged flurry attacks were showing extra die roll options in the die roller.
- PF1 - The Backstabber Trickster mythic path ability wasn't adding its bonus to sneak attack damage or to attack when flanking.
- PF1 - A hunter was showing an error no matter how many animal focuses were added.
- PF1 - The Amulet of mighty fists was reporting an incorrect error that an enhancement bonus was needed before adding special powers.
- PF1 - Animal Companions of PFS characters were being subject to the 20 point point buy system for their ability scores.
- PF1 - The Advanced Weapon Training feat was not showing the table to add a specific training selection.
- PF1 - Some characters would show an empty Minions table on the Play tab.
- PF1 - On bonus feat tables added by something other than a class (for example, the Teamwork Mastery revelation), the bonus feats added were not counting towards the maximum allowed for that table.
- PF1 - The Fey Thoughts alternate racial trait only showed a selection for one skill, not both of the choices it allows.
- PF1 - The Unlucky Halfling alternate racial trait was not displaying its description text correctly.
- PF1 - The Animal Tricks table will continue to be shown if any tricks have been added, even if your Int increases to 3+.
- PF1 - Bane and Mythic Bane weapon powers did not have an activation buttons to apply the enhancement bonuses.
- PF1 - On incorporeal creatures, natural armor was incorrectly reporting a validation error that it did not have the ghost touch power.
- PF1 - On a shield carried by an incorporeal creature, both the shield and the shield bash weapon would report the validation error if the shield had not been given the ghost touch power.
- PF1 - A spined shield's ranged spine attack wasn't showing up in the weapons table.
- PF1 - Fused Eidolons were not gaining the ability score bonuses from the Large and Huge Size evolutions.
- PF1 - The Small but Fierce feat was applying to non-light weapons and not applying Dex to damage.
- PF1 - The error messages on Cognatogens were asking for mutagen discoveries, and the descriptions for the tiers of power were describing mutagen progression rather than a more generic progression applicable to various mutagen-like substances.
- PF1 - The Weapon Size adjustment was incorrectly allowing for selection of natural weapons (these are always the same size as the character, so they do not need to be changed manually).
- PF1 - Black blades and steelbound weapons were not granting the benefits of the Alertness feat.
- PF1 - Abilities chosen in certain class tables were displaying in more than one location, such as the Shaman's Wandering Hexes displaying in the normal Hexes table once added.
- PF1 - Weapons or Armor that were the same type of weapon (like two daggers) were incorrectly being allowed to stack even if one had an enhancement bonus and the other didn't.
- PF1 - The Clawhand Shield was incorrectly reporting an error that it was required to be a metal item (this particular item counts as mithral).
- PF1 - The Blood crystal, cryptstone, glass, obsidian, and stone materials were reporting as invalid for weapons they should apply to.
- PF1 - The Shaman's Slums spirit was granting the evasion and uncanny dodge abilities of its greater ability at 8th level instead of 12th while used as a wandering spirit.
- PF1 - Caster's Tattoos were not counting against the selected item slot.
- PF1 - Lamellar (leather) armor wasn't showing as valid for being made from darkleaf cloth or angelskin.
- PF1 - Rings of Revelation were adding a revelation slot even if they weren't equipped.