Client bug fixes

  • Fixes off-camera characters being visible to players on the "All" tab on stage
  • Fixes "game system loading" never completing when logging out of one account from the select character view and then logging in with a different account
  • Fixes the "Subscription Expired" banner not being displayed for expired apprentice accounts
  • Fixed input suffixes (e.g. usage inputs with "of 5") sometimes wrapping oddly
  • Fixes NPC's imported from the vault not display "NPC" in their summary text in the selection list

Game Mechanics

  • SF - Adds support for a new type of character, the PC-Style NPC (similar to the same character type in Pathfinder 2)
  • PF2 - Issue 4 of the Extinction Curse Adventure Path has been added to the Extinction Curse package.
  • SF - A "Player Character Rules (NPC)" character type was added, for when GMs want to create opponents or helpers that use the player character rules, as opposed to the normal monster creation rules.
  • PF2 - In many cases, the spells on wands and scrolls would set their proficiency levels to Untrained, which meant incorrect spell roll and DC calculations.
  • PF2 - The updated restricted/limited lists and PFS-specific errata from this blog post: have been applied.
  • PF2 - Added the pantheons from this web extra: to the Lost Omens: Gods and Magic package.
  • PF2 - the spells added by staves now calculate the correct DC and spell roll based on their tradition. They are now displayed in the Scroll, Staff and Wand spells table instead of the Innate Spells table. They also calculate the correct number of uses, based on how many charges that particular spell uses and the number of charges on the staff itself.
  • PF2 - Most magical staves were sorted at the end of the weapon list, instead of as common simple melee weapons.
  • PF2 - Holy Water and Unholy Water were sorted at the end of the weapon list, instead of as common simple ranged weapons.
  • PF2 - Premade magic weapons and armor with property runes were reporting that they didn't have rune slots for those runes.
  • PF2 - The Chain shirt was incorrectly listed as Bulk 2.
  • PF2 - The " Alghollthu, Skum" NPC ancestry from the Bestiary 1 was missing.
  • PF2 - When choosing a column for base weapon damage for an NPC's weapon, reverting from any column to "None" was not causing the default damage of that weapon to return.
  • PF2 - For Basic NPCs, the Damage Bonus incrementers were not changing the rolled damage.
  • PF2 - The Potion of Resistance was missing versions for elements other than Fire.
  • PF2 - The Potion of Barkskin was applying piercing and bludgeoning resistance 1 and fire weakness 2, which is now resistance 2 and weakness 3, as described in the updated spell text.
  • PF2 - The Ancestry Hit Points ability on a custom PC ancestry could not have its value changed.
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