2020-04-16 (Build B8C1EBF)
Last modified by superadmin on 2020/04/22 10:24
New Features
- Campaigns - Scene scripts can now be manually retired and recommissioned via their menu
- Campaigns - Retired scene scripts are now hidden by default on the Scene Scripts view, but can optionally be shown there via the Scene Scripts menu
- Campaigns - The Character Preview dialog for cast members now shows the scripts a cast member is linked to, if any. Each script displayed includes a menu option to unlink the cast member from the script, and clicking on the script itself navigates to the script
Changes and Improvements
- Campaigns - Moving a cast member to the trash now shows a confirmation dialog, which also tells the user if the cast member is linked to one or more scripts and prevents trashing the cast member in that case.
- Campaigns - Retired cast members and scene scripts are now displayed last on the Cast Members and Scene Scripts view, if they are shown
- Campaigns - When selecting a scene script to enact or link a global cast member to, retired scene scripts are now hidden from selection
- SR6 - Moved the explanation of the "Wireless" checkbox on the details window to an info button
Bug Fixes
- Fixes folder names being misaligned in the "Move To Folder" dialog when moving items or folders into other folders
- Fixes some checkbox misalignment issues in the details window for a selection made on your character
- Fixed portrait gallery showing a loading spinner forever if the account didn't have any portraits uploaded
- Fixed several layout issues with the portrait uploader, such as misaligned icons
- PF2 - Fixed invisible text on the portrait uploader
- Campaigns - Fixes the Link To Script dialog not showing scripts as already linked to a cast member if they were in a subfolder of one of the top level folders
- Campaigns - Fixed a visual "jump" that would occur when loading the contents of a folder that has subfolders in the selection dialog for cast members and scene scripts
Game Mechanics
- SR6 Hazards and Traps are now supported as a new character type.
- PF2/SF - Statblock BBCode was inserting italics [i] mark up twice instead of only once.
- PF2 - The Sorcerer dedication was causing other class' focus spells to be incorrectly marked with the sorcerer's tradition. For example, a bard who multiclassed into a fey bloodline sorcerer would have the bards focus spells marked as both primal and occult instead of only occult.
- PF2 - The Sanctuary spell was showing zero actions instead of two.
- PF2 - The Wraith and Wight monsters had incorrect temporary hit point pools.
- PF2 - The spell adjustment Dragon Claws was incorrectly adding a bonus to hit equal to the extra dice of damage.
- PF2 - The Incredible Improvisation feat was applying its plus four bonus when not activated instead of when activated.
- PF2 - The Snare Crafting Formulas table was misspelled Snar Crafting.
- PF2 - The Fighter's Weapon Mastery ability was incorrectly setting the selected group to Master, rather than Legendary proficiency.