Glossary of Terms
Last modified by Rob B on 2020/05/04 08:28
Hero Lab introduces the use of many new terms to reference different aspects of characters, campaigns, and the product in general. These are summarized below.
| Account Level | Type of Hero Lab Online user account that governs what access is granted to campaigns and content, with the values:
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| Active | See Status |
| Actor | General term that encompasses both PCs and supporting cast members |
| Admin | See Member Role |
| Allegiance | General attitude of a supporting cast member towards the PCs, with the values:
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| Ally | See Allegiance |
| Apprentice Level | See Account Level |
| Approve | Action taken on a newly joined campaign member to grant access to the campaign or to return the member from suspension |
| Auto-Retire | Optional designation on certain campaign elements that automatically advances the element to the Retired Status once it has been used in some way, such as with scripts being auto-retired when enacted onto the stage |
| Campaign | The game world and everything that takes place within it |
| Campaign Element | Generic reference to the various types of elements that are manipulated as part of Campaign Theater, including: campaigns, cast members, scenes, scripts, sessions, etc. |
| Campaign Member | Hero Lab user that has been invited into a campaign and has an assigned member role (or roles) within it |
| Campaign Mode | Current state in which a campaign behaves, with the values:
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| Campaign Owner | See Member Role |
| Cast Member | Character within a campaign that is not a PC; Typically controlled by the GM; Cast members can also include monsters, vehicles, or any other character-like construct that takes part within the story |
| Character Content | Encompassing term for all of the game systems and add-on packages that have been purchased by a user and that can be utilized by characters owned by that user |
| Content Sharing | Feature that allows qualified campaign owners to grant access to all their purchased character content to the players within their campaigns |
| Controller | Hero Lab user that controls a cast member within the story (typically only applicable to PCs) |
| Deleted | See Status |
| Demo Mode | Restricted level of product access that enables a user to test drive the product when considering purchase |
| Drop | Action taken on a campaign member to permanently remove them from the campaign |
| Enact | Action performed on a scene script that adds all the cast members defined within that script to the stage |
| Enemy | See Allegiance |
| Event/Trigger | Special "character" type designed to let GMs control non-character participants within a scene, such as traps and other timed/triggered occurrences |
| Folder | A hierarchy of folders can be created as a means of organizing certain collections of elements, similar to managing files on most computers; Folders can be created for characters, cast members, and scene scripts |
| GM | See Member Role |
| Introduce | Action of bringing an existing character from outside of a campaign into the campaign |
| Invitation Code | Unique code that identifies a campaign and is provided by the GM to other Hero Lab users, enabling them to join the campaign as members |
| Jersey Number | Value automatically assigned to every non-unique actor when it is added to the stage, ensuring they can always be clearly distinguished (e.g. "Goblin #1", "Goblin #2", etc.) |
| Loot | Material resources that PCs can acquire during play and transfer between the PCs |
| Main Panel | Within Hero Lab Online's three-panel interface, the main panel is in the middle and where the primary editing of content takes place |
| Member Role | Campaign members can be assigned various roles that grant certain privileges within the campaign, with the values:
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| Navigation Panel | Within Hero Lab Online's three-panel interface, the navigation panel is on the left and is the primary means of moving through different aspects of the content |
| Neutral | See Allegiance |
| Note | Arbitrary text that members can attach to campaign elements |
| NPC | Cast member that is controlled by the GM within a campaign (Non-Player Character) |
| Owner | Used in two different ways, depending on context - See Campaign Owner and PC Owner, as appropriate |
| Off-Camera | See Placement |
| On-Camera | See Placement |
| Out of Action | See Placement |
| Package | Refers to a game system, book, or other purchased content for use with Hero Lab Online |
| Patron Level | See Account Level |
| PC | Cast member that is controlled by a player within a campaign (Player Character) |
| PC Owner | Campaign member that owns a given PC; Only the owner can take certain actions on the PC; Ownership dictates which content can be utilized by the PC |
| Persistent | Proxies on the stage for persistent actors will have all accrued changes committed back to the underlying PC or cast member when a scene is resolved; Non-persistent actors always discard accrued changes |
| Placement | Where an actor resides on the stage in relation to the current scene, with the values:
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| Play Tab | Navigation tab for characters that provides an optimized presentation of the character for use during game play, making everything that's typically needed during a game readily accessible |
| Player | See Member Role |
| Proxy | Temporary version of an actor that is created when that actor is on the stage; Changes are accrued to the proxy and then either officially saved or discarded when a scene is resolved |
| Recommission | Action that converts a campaign element from the Retired Status to the Active Status |
| Resolution | Act of resolving a scene, which ends any combat, commits accrued changes to persistent actors, discards non-sticky actors from the stage, and creates an historical record of the scene |
| Retired | See Status |
| Rights | Refers to what actions a user is allowed to perform and what content is available to be used within characters |
| Root Folder | When folders are supported for an element type, the root folder is the initial folder at the top, with all user-created folders existing beneath the root |
| Scene | The action taking place on the stage is the active scene; Can also refer to the historical record of a resolved scene |
| Scene Script | A prepared collection of cast members and notes that can be enacted onto the stage as a single unit (aka an encounter) |
| Script | See Scene Script |
| Session | Period of game-play bounded by time, as determined by the GM; Also used to reference the collection of scenes that were completed during that period |
| Shared Content | Collective reference to all of the game systems and add-on packages that have been purchased by the owner of a campaign and made available for use by the players within their PCs |
| Side-Panel | Within Hero Lab Online's three-panel interface, the side-panel is on the right and provides convenient access to supplemental details and alternate content |
| Stage | Where PCs and cast members are placed to actively participate in the story and interact with each other |
| Stand-In PC | Special character type to enable tracking of PCs within campaigns for players that don’t actively use Hero Lab Online |
| Standard Level | See Account Level |
| Status | Designates the accessibility of a campaign element, with the values:
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| Sticky | Proxies on the stage for sticky actors will remain on the stage when a scene is resolved, while non-sticky actors are always removed from the stage |
| Story Mode | See Campaign Mode |
| Supporting Cast | Collective term for cast members within the campaign |
| Suspend | Action taken on a campaign member to temporarily deny access to the campaign |
| Tactical Mode | See Campaign Mode |
| Trashed | See Status |
| Vault | Repository where stock resources can be copied from, such as characters, monsters, images, etc. |
| Withdraw | Action taken by the owner of a PC to remove that PC from the campaign, although a copy is retained within the campaign |