2021-01-21

Last modified by Steve T on 2021/01/22 02:05

Important Game Mechanics

  • SF - Applied the changes for the Core Rulebook's 3rd printing errata.

Client Changes and Improvements

  • Made some changes to the interaction between stacking of gear (e.g. 10x arrows) and gear holders (e.g. backpacks
    • Gear currently holding other gear (e.g. a backpack with contents) is no longer eligible to be stacked (e.g. with other backpacks)
    • Stacks of gear holders are no longer eligible to have contents moved into them. Split off a single holder first.
    • For existing characters that have stacks of gear holders with contents, you can no longer split these stacks. Remove their contents first. Once they are empty, they can be split.
  • PF1 - Play > Spells - When room is available (e.g. on very large displays), will display 2 parallel columns of spell items instead of a single column.
  • PF1/PF2/SF - Reach weapons now display their reach on the Weapons table.
  • PF1/PF2/SF - Weapons on the Play tab now alternate between displaying melee and ranged attack info for weapons with both options. Additionally, reach, range, and reload info are now presented here.

Client Bug Fixes

  • PF2 - Fixed 2 action powers unintentionally using the 3 action icon
  • PF1 - When customizing an item, opening the details for a sub-item (e.g. weapon special material) would show the same "Total Price" bar as the parent item, but with the wrong price. This bar now indicates that it is a sub-item of an in-progress customization.
  • PF1 - Fixed the downtime message color contrast being nearly unreadable
  • SF - Fixed the error "'grQuery' has no parameter 'sizefor'"

Game Mechanics

  • PF1/PF2/SF - After removing the race from a character, the default size of purchased gear remained that race's size until a new race was added.
  • PF1/PF2/SF - The physical damages and five basic energy damage types now use one or two-letter abbreviations.
  • PF1 - Applying masterwork to armor was not reducing the armor check penalty.
  • PF1 - The Kineticist's Elemental Overflow ability was applying its modifiers when the kineticist's burn was empty, instead of as it filled.
  • PF1 - Physical damage types were not displaying on weapons.
  • PF1 - Double weapons were defaulting to being equipped in both hands instead of as double weapons. Newly created double-weapons will now default to being dual-wielded, with the exception of weapons like the quarterstaff, which are not predominantly used as double weapons.
  • PF1 - Specific magic two-handed and double weapons weren't setting their default equip state.
  • PF1 - Magic Level Increases for prestige classes were showing selectors for two classes, even when only one was allowed.
  • PF1 - The Equipment: Values and Class Ability: Values adjustments can only be used to modify the values of things that use values.
  • PF1 - The Gray Maiden Initiate feat, when selecting Korvosan Acceptance, was not applying the appropriate class skill.
  • PF1 - The Saving Throw Penalty adjustment was not applying its penalty.
  • PF1 - The Rogue (Guild Agent)'s Pull Rank ability was not showing a control to let the user choose to show the follower choices it grants.
  • PF1 - The Punishing Step feat was not adding its dodge bonus to CMD.
  • PF1 - The Arcane Nature option of an Ironborn's Fiendish Function ability was not applying its increase to bonus spells.

Public API

  • Fixed incomplete SSL certificate chain for *.herolab.online domains needed for the public API

Hotfix

  • PF1/PF2/SF - When viewing the combat summary on the right-hand side panel on the Stage, red error messages were incorrectly being generated for most characters.
  • Fixed certain Starfinder characters in campaigns failing to load