Show last authors
1 Hero Lab introduces the use of many new terms to reference different aspects of characters, campaigns, and the product in general. These are summarized below.
3 (% class="table-striped" %)
4 |Account Level|(((
5 Type of Hero Lab Online user account that governs what access is granted to campaigns and content, with the values:
7 * Standard - Allows purchase of game systems and content for personal use and participation within campaigns using content sharing
8 * Patron - Same as Standard plus allows content sharing to be enabled within campaigns owned by the user
9 * Apprentice - Has no access to self-purchased content but allows participation as a player within campaigns providing shared content
10 * Demo - Grants access to limited subset of capabilities and content suitable for taking the product for a test drive when considering purchase
11 )))
12 |Active|See Status
13 |Actor|General term that encompasses both PCs and supporting cast members
14 |Admin|See Member Role
15 |Allegiance|(((
16 General attitude of a supporting cast member towards the PCs, with the values:
18 * Ally - Cast members that have allied themselves with the PCs and are inclined to assist them in some manner
19 * Enemy - Cast members that are established enemies of the PCs and will seek to thwart them in some manner
20 * Neutral - Cast members that are neither and ally nor enemy of the PCs
21 )))
22 |Ally|See Allegiance
23 |Apprentice Level|See Account Level
24 |Approve|Action taken on a newly joined campaign member to grant access to the campaign or to return the member from suspension
25 |Auto-Retire|Optional designation on certain campaign elements that automatically advances the element to the Retired Status once it has been used in some way, such as with scripts being auto-retired when enacted onto the stage
26 |Campaign|The game world and everything that takes place within it
27 |Campaign Element|Generic reference to the various types of elements that are manipulated as part of Campaign Theater, including: campaigns, cast members, scenes, scripts, sessions, etc.
28 |Campaign Member|Hero Lab user that has been invited into a campaign and has an assigned member role (or roles) within it
29 |Campaign Mode|(((
30 Current state in which a campaign behaves, with the values:
32 * Inactive - No game session is underway for the campaign
33 * Story - Scenes unfold in an organic manner, without the need for strictly sequenced actions between actors
34 * Tactical - All actors on the stage must have their actions sequenced, such as through initiative tracking
35 )))
36 |Campaign Owner|See Member Role
37 |Cast Member|Character within a campaign that is not a PC; Typically controlled by the GM; Cast members can also include monsters, vehicles, or any other character-like construct that takes part within the story
38 |Character Content|Encompassing term for all of the game systems and add-on packages that have been purchased by a user and that can be utilized by characters owned by that user
39 |Content Sharing|Feature that allows qualified campaign owners to grant access to all their purchased character content to the players within their campaigns
40 |Controller|Hero Lab user that controls a cast member within the story (typically only applicable to PCs)
41 |Deleted|See Status
42 |Demo Mode|Restricted level of product access that enables a user to test drive the product when considering purchase
43 |Drop|Action taken on a campaign member to permanently remove them from the campaign
44 |Enact|Action performed on a scene script that adds all the cast members defined within that script to the stage
45 |Enemy|See Allegiance
46 |Event/Trigger|Special "character" type designed to let GMs control non-character participants within a scene, such as traps and other timed/triggered occurrences
47 |Folder|A hierarchy of folders can be created as a means of organizing certain collections of elements, similar to managing files on most computers; Folders can be created for characters, cast members, and scene scripts
48 |GM|See Member Role
49 |Introduce|Action of bringing an existing character from outside of a campaign into the campaign
50 |Invitation Code|Unique code that identifies a campaign and is provided by the GM to other Hero Lab users, enabling them to join the campaign as members
51 |Jersey Number|Value automatically assigned to every non-unique actor when it is added to the stage, ensuring they can always be clearly distinguished (e.g. "Goblin #1", "Goblin #2", etc.)
52 |Loot|Material resources that PCs can acquire during play and transfer between the PCs
53 |Main Panel|Within Hero Lab Online's three-panel interface, the main panel is in the middle and where the primary editing of content takes place
54 |Member Role|(((
55 Campaign members can be assigned various roles that grant certain privileges within the campaign, with the values:
57 * Owner - Has the ultimate say over everything associated with the campaign and whose access rights are applied when content sharing is enabled (typically the campaign creator)
58 * GM - Grants the ability to create all the story elements within the campaign and orchestrate play during game sessions (typically the owner)
59 * Player - Grants the ability to control (and possibly own) one or more PCs within the campaign
60 * Admin - Grants the ability to perform administrative duties within the campaign
61 )))
62 |Navigation Panel|Within Hero Lab Online's three-panel interface, the navigation panel is on the left and is the primary means of moving through different aspects of the content
63 |Neutral|See Allegiance
64 |Note|Arbitrary text that members can attach to campaign elements
65 |NPC|Cast member that is controlled by the GM within a campaign (Non-Player Character)
66 |Owner|Used in two different ways, depending on context - See Campaign Owner and PC Owner, as appropriate
67 |Off-Camera|See Placement
68 |On-Camera|See Placement
69 |Out of Action|See Placement
70 |Package|Refers to a game system, book, or other purchased content for use with Hero Lab Online
71 |Patron Level|See Account Level
72 |PC|Cast member that is controlled by a player within a campaign (Player Character)
73 |PC Owner|Campaign member that owns a given PC; Only the owner can take certain actions on the PC; Ownership dictates which content can be utilized by the PC
74 |Persistent|Proxies on the stage for persistent actors will have all accrued changes committed back to the underlying PC or cast member when a scene is resolved; Non-persistent actors always discard accrued changes
75 |Placement|(((
76 Where an actor resides on the stage in relation to the current scene, with the values:
78 * On-Camera - Actors that are involved in the unfolding scene and can interact with one another
79 * Off-Camera - Actors that are "waiting in the wings" for the opportunity to join an unfolding scene
80 * Out of Action - Actors that have been killed or otherwise incapacitated during a scene
81 )))
82 |Play Tab|Navigation tab for characters that provides an optimized presentation of the character for use during game play, making everything that's typically needed during a game readily accessible
83 |Player|See Member Role
84 |Proxy|Temporary version of an actor that is created when that actor is on the stage; Changes are accrued to the proxy and then either officially saved or discarded when a scene is resolved
85 |Recommission|Action that converts a campaign element from the Retired Status to the Active Status
86 |Resolution|Act of resolving a scene, which ends any combat, commits accrued changes to persistent actors, discards non-sticky actors from the stage, and creates an historical record of the scene
87 |Retired|See Status
88 |Rights|Refers to what actions a user is allowed to perform and what content is available to be used within characters
89 |Root Folder|When folders are supported for an element type, the root folder is the initial folder at the top, with all user-created folders existing beneath the root
90 |Scene|The action taking place on the stage is the active scene; Can also refer to the historical record of a resolved scene
91 |Scene Script|A prepared collection of cast members and notes that can be enacted onto the stage as a single unit (aka an encounter)
92 |Script|See Scene Script
93 |Session|Period of game-play bounded by time, as determined by the GM; Also used to reference the collection of scenes that were completed during that period
94 |Shared Content|Collective reference to all of the game systems and add-on packages that have been purchased by the owner of a campaign and made available for use by the players within their PCs
95 |Side-Panel|Within Hero Lab Online's three-panel interface, the side-panel is on the right and provides convenient access to supplemental details and alternate content
96 |Stage|Where PCs and cast members are placed to actively participate in the story and interact with each other
97 |Stand-In PC|Special character type to enable tracking of PCs within campaigns for players that don’t actively use Hero Lab Online
98 |Standard Level|See Account Level
99 |Status|(((
100 Designates the accessibility of a campaign element, with the values:
102 * Active - Campaign element is fully available for use
103 * Retired - Applied to a campaign element when it is no longer needed for general use but retained for historical purposes; When retired, an element is hidden from normal view and not able to be manipulated
104 * Trashed - Campaign element is no longer wanted and has been marked for deletion; Trashed elements have not yet been deleted and can be restored
105 * Deleted - Campaign element has been wholly eliminated from use, typically through the irreversible operation of emptying the trash
106 )))
107 |Sticky|Proxies on the stage for sticky actors will remain on the stage when a scene is resolved, while non-sticky actors are always removed from the stage
108 |Story Mode|See Campaign Mode
109 |Supporting Cast|Collective term for cast members within the campaign
110 |Suspend|Action taken on a campaign member to temporarily deny access to the campaign
111 |Tactical Mode|See Campaign Mode
112 |Trashed|See Status
113 |Vault|Repository where stock resources can be copied from, such as characters, monsters, images, etc.
114 |Withdraw|Action taken by the owner of a PC to remove that PC from the campaign, although a copy is retained within the campaign
Lone Wolf Development, Inc.