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1 **New Releases**
2 * PF2 - Added the first three issues of the Extinction Curse Adventure Path.
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4 **Client - Changes and Improvements**
5 * When a character is deleted, an appropriate message is now displayed if the deletion is temporarily blocked due to the character being slated for internal fixup
6 * Campaigns - When creating a PC or cast member within a campaign, the selected character type description is now displayed below the "Type" dropdown
7 * Campaigns - Clarified the options for ending a "Defer" action on stage vs undoing that action
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9 **Client - Bug Fixes**
10 * Fixes text labels for controls and character sections sometimes showing placeholder text identifiers instead of the labels themselves for a period of time after they are added to the product
11 * Fixes "engine exception" red toast errors that would occur when a minion was deleted and it was loaded in the side panel or main panel, or the deletion occurred in another tab or device. When deletion occurs in another tab or device, a warning is now displayed instead.
12 * Campaigns - Fixes new minions added to the stage being displayed as non-participants when they are really participants
13 * Campaigns - Fixes a variety of errors that could occur with characters with minions while making changes to either the character or the minions while on stage, including some instances of "pick with id X does not exist"and "X was not added", and "cannot read property thingId of undefined"
14 * Campaigns - If a character's name is changed while on stage, this change is now reflected in the dialogs for Resolve Scene, End Session, and Remove from Stage
15 * Campaigns - Fixes the quantity input for linking a cast member to a script not resetting to 1 when the selected cast member is unique
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17 **Game Mechanics**
18 * PF2 - Clerics were not being set as trained in their deity's favored weapon.
19 * PF2 - The Mature Animal Companion feat was not increasing the companion's number of weapon damage dice.
20 * PF2 - The way overcharge is recorded on wands has changed. Instead of having 2 uses on the spell in the wand, the spell now has one use, and an "Overcharged the Wand" activation is available on the wand itself.
21 * PF2 - The name of a wand would include a "(x2)" after the name of the spell.
22 * PF2 - Hobgoblins were displaying Goblin heritages.
23 * PF2 - The all-factions reputation tier was being calculated incorrectly, reaching higher tiers too soon.
24 * PF2 - Animal Companions were displaying +0 for all ability score modifiers within the Character block on the Play tab, regardless of the actual modifier.
25 * PF2 - The Greater Shadow monster from Bestiary 1 was missing from the vault.
26 * PF2 - If an ability that requires sub-choices was added to an NPC (such as the Drone Mods ability), the sub-choices would not be available, and an error message that was intended as an internal warning would be shown.
27 * PF2 - The Alternate Ability Scores optional rule from GMG was not removing Con and adding Agi when turned on for NPCs built using PC rules.
28 * PF2 - The Sorcerer Dedication feat was not setting the proficiency for its spellcasting tradition.
29 * PF2 - The Enlarge spell adjustment was not applying the Clumsy 1 condition.
30 * PF2 - NPC Innate Spellcasting was displaying one cantrip slot available, and spells added as overspent spell slots, rather than all spells being free.
31 * PF2 - The character type formerly called "Non-Player Character (NPC) Using PC-Style Build" has been renamed to "Player Character Rules (NPC)".
32 * SF - The Shadow Corruption affliction was requiring the selection of gifts and applying their effects when toggled off.
33 * SF - The Mechanic's Experimental Weapon Prototype alternate class feature was unclear about where proficiency and weapon choices needed to be made. Proficiency is now selected on the Alternate Class Feature itself, along with the designation of which weapon on the hero is the prototype (based upon the selected Proficiency).
34 * SF - The Superior Firepower part of the Mechanic's Experimental Weapon Prototype alternate class feature was not correctly applying bonus damage to ranged Experimental Weapon prototypes.
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